How to export 3D assets from Blender and convert them to .world format for 3DXChat.
Open your project in Blender. Ensure your mesh has materials assigned. If you want to use vertex coloring, make sure your vertices are painted.
It is recommended to check that your object scale and rotation are applied (Ctrl+A).
Select the object(s) you want to export.
Go to File > Export > Wavefront (.obj).
In the export dialog, enable the following settings on the right panel:
Log in to your OBJ2WORLD Dashboard.
Select your exported .obj file and click "Convert". The service will process your file and generate a .world file.
Download the resulting .world file.
Place the file in your game's import folder (e.g. /Saves/Imports/ or via the in-game importer) and spawn the item.