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How to export 3D assets from Blender and convert them to .world format for 3DXChat.

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From Blender to 3DXChat

Step 1: Prepare your model

Open your project in Blender. Ensure your mesh has materials assigned. If you want to use vertex coloring, make sure your vertices are painted.

It is recommended to check that your object scale and rotation are applied (Ctrl+A).

Blender Viewport with model

Step 2: Export Menu

Select the object(s) you want to export.

Go to File > Export > Wavefront (.obj).

Blender Export Menu

Step 3: Export Settings

In the export dialog, enable the following settings on the right panel:

Tip: Preserving object groups allows you to modify parts individually in the game.
Export Settings Dialog

Step 4: Upload and Convert

Log in to your OBJ2WORLD Dashboard.

Select your exported .obj file and click "Convert". The service will process your file and generate a .world file.

Dashboard Upload

Step 5: Import to Game

Download the resulting .world file.

Place the file in your game's import folder (e.g. /Saves/Imports/ or via the in-game importer) and spawn the item.

In-game result